16 January 2018

Neon Noel 2017 — Work experience: Process, refinement, filming and 3D

Using a combination of assets already created by West End and personally modelled assets I supported them by developing the children's 3D bedroom.

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16 January 2018

Neon Noel 2017 — Creative: Developed submission

Moving forward with initial creative I began developing animated scenes and sequencing the full projection in line with the developed audio files. 

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16 January 2018

Neon Noel 2017 — Creative: Audio

The audio applied to my animated elements is largely compiled through royalty free SFX and Christmas like jingles. Some additional SFX were recorded by myself. The aim here is to compliment the previously created sequences but synchronising audio and visual.

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16 January 2018

Noen Noel 2017 — Creative: Animation and asset creation

Having explored an initial narrative and visual concept I began thinking about the most efficient method of production.

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22 December 2017

Neon Noel 2017 — Creative: Sketches and storyboard

This stage explore early narratives, sketches and storyboards which will support the developed animation.

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22 December 2017

Neon Noel 2017 — Research: Narrative

I aim to develop my animation in a way that the narrative leads. At this stage in my research I explore a series of film narratives around Christmas, quest and adventure plots.

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22 December 2017

Neon Noel 2017 — Research: Look and feel

In this stage of research I aim to keep alternative routes open while considering my technical abilities and restrictions surrounding the projected output.

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22 December 2017

Neon Noel 2017 — Research: The theme

Initial research into themes exploring the emotions and atmosphere that surrounds Christmas. Developing visual and audio moodboads.

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22 December 2017

Neon Noel 2017 — Research: Projection mapping

Initial research into projection mapping and light shows. Exploring examples of early origins, what works and what doesn't work in terms of technical requirements and choice of visual execution.

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